Well, this just in. The infamous sniderman (well…he’s not really infamous…I just like using the word infamous) will be running The Scourge From Beyond Infinity, the newest (actually, it should be the first) Wizards’ World Adventure. Here’s the full announcement from the Goblinoid Games message board:

I'll be running a game of Wizard's World at Gary Con next March. I ran a poll at my blog asking for a vote on the title of next year's Thundarr the Barbarian adventure. However, the first runner-up was destined to become the title and concept of the Wizard World adventure as well! So the newest Wizard World adventure "The Scourge From Beyond Infinity" will debut at Gary Con! Sign up to play if you'll be there! (And run a Wizard's World game yourself too!)

-sniderman.

I mean really, how totally cool is that!!! Hopefully, he’ll make it available soon. Slowly, my friends…slowly the game is growing <insert maniacal laughter here>.
 
 
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Well, Dungeon Delving Games is finally born in an attempt to grow, and draw attention to, the Wizards’ World RPG being put out by Goblinoid Games. 

 A little background first. For those who might not know me, I’m a great lover of old-school RPGs and a great fan of the OSR. Folks can usually find me hanging at sites and boards geared towards old-school gaming such as Dragonsfoot or Goblinoid Games (known as Skathros, for those who might frequent those places as well).

A while ago Dan Proctor (of Goblinoid Games) made an announcement that he had acquired the rights to Wizards’ World, an RPG from the early 80ies I had never heard of. After reading the tiny blurb posted about the games I decided to purchase a copy out of sheer curiosity. A curiosity, I might add, mostly born out of the fact that Wizards’ World “grew out of" the AD&D rules. When my books arrived (I ordered 2 copies. I ALWAYS order 2 copies. I’m funny that way) I devoured Wizards’ World in one sitting! I was hooked! To me, the game had the same “feel” as AD&D, but with rules that were refreshingly different. I tentatively pitched the game to my 30+ years gaming group who decided to give it a shot (I think it was more to humor me and the passion I exhibited for this new old game). All it took was one game and they were hooked as well.

So, armed with my passion for this new old-school game and the Wizards’ World license (graciously provided by Daniel Proctor), I set out to create Dungeon Delving Games, a vehicle to support and grow the Wizards’ World RPG. Now, whether this little experiment of mine will be successful or not, and whether it will or wont draw added attention to this wonderful RPG, I guess only time will tell.

If nothing else, it should be an interesting ride!